What weapon should i use
It works on a charge-based system, letting you charge, attack, charge again, attack hard, and then charge one more time to attack the hardest. If you can nail the combo, the damage is incredible, but it requires a ton of patience and confidence.
Despite its simple controls, the great sword requires a lot of positioning and game knowledge. New players should stay away until they learn more about the monsters. The gunlance is a combination lance and explosive device. You can stab at the monster and protect yourself with your heavy shield. But you can also detonate your gunlance, firing large shells at monsters and blowing parts of them away.
If you like the protective playstyle but find the limited move set a bit boring, try the lance that explodes instead. The hammer is the best weapon for knocking a monster out and then whaling on it. It also excels at breaking parts of the monster, which can get you rarer items at the end of the hunt. The hammer has a high skill ceiling, but the floor is pretty low.
You need to stick by the head, charge up damage, and then whale on the target when you get an opening. Well-timed hits can deal massive damage to monsters. The hammer is a great starting weapon, as it really allows new players to grow into KO machines as their skill improves, without punishing a lack of knowledge the way more positional weapons do.
Unlike the light bowgun, you need to charge your shots for the heavy bowgun. The longer you charge, the more damage you deal. Paired with some craftable ammo, the heavy bowgun can do some major damage to monsters if you have the patience to wield it. The heavy bowgun is the middle step in ranged weapon complexity, and new players can have a good time with it.
Instead, you play notes while dealing damage. Each note correlates to a song, which you can play to buff yourself and your allies.
A good horn player is more than capable of tackling a hunt on their own, and they do even better in groups. Start with the hammer and check out the hunting horn if you like the slow, hard-hitting style.
The insect glaive is one of fanciest Monster Hunter weapons. The insect glaive attacks very quickly, but to take full advantage, you need to command your Kinsect to attack various spots on the monster, and then recall the bug to give yourself periodic buffs. The lance is one of the simplest weapons in Monster Hunter Rise. With the lance, you become an immobile tank, able to move very slowly and jab the monster with your long, sharp stick.
The lack of mobility affords you a giant shield, which lets you absorb pretty hefty hits from most monsters. It requires patience, but a good lance player rarely takes much damage in a fight. The light bowgun is the simplest of the three ranged weapons. You fight from a decent range using the light bowgun, and combine different ammo types to whale on a monster with relative safety. You also retain a lot of mobility with the light bowgun.
My agility. My precision. I'd practice my fighting stances. I'd rest up. I'd check on my troops. I'd study the enemy. A dragon. A chimera. A minotaur. A hydra. I'd kick something. I would be depressed. I would want to fight them. I'd probably cry. I'd burn the enemy to the ground. I'd surrender.
I'd play nice with the enemy. I'd bargain with the enemy. It would need to be thick but not heavy. It would need to be a bit lightweight. It would need to be very heavy. It would need to be very minimal for easy movement.
It's pretty good. It's average. It's not the greatest. It's the best. It's very important. It's somewhat important. It's not at all important. It's incredibly important. Kratos from "God of War. Switch skills unlock as you progress in the story and essentially allow you to switch out some of your weapon skills, including Silkbind Attacks, that best fit your playstyle, though some are more subtle than others. The more you use one weapon type, the more switch skills you can potentially unlock, while later hunts also reward you with additional switch skills.
A major game-changer in Monster Hunter Rise is the introduction of Wirebugs. These insects produce a special glowing silk thread hunters can use as a grapple, though you can just grapple thin air and wiredash, giving the game greater verticality than ever before, while expanding aerial combat previously limited to a select couple weapons.
That may seem a little less significant now that mounting monsters has been replaced by wyvern-riding, but it still diversifies your combat options. Wirebugs also allow you to execute special Silkbind Attacks, which are unique to each weapon type.
Most of these are actually based on the Hunter Arts introduced in Monster Hunter Generations but they're easier to use, while their relatively quick cooldown makes them more viable to use regularly in a hunt compared to the previous Arts. For ranged weapons, this will be mapped to R and X or R and A. Depending on the move, Silkbind Attacks cost either one or two wirebugs.
Some weapon types will also have multiple Silkbind Attacks, which depend on the Switch Skills that are unlocked. The Switch Axe has two modes that allow you to transition from one to the other. Even though it's slow, the Switch Axe is well rounded and the two modes allow for a huge range of options and elemental damage. Building up the meter in Axe mode is tantamount to Switch Axe Play, you will be wanting to charge up Sword Mode as soon as possible to deal the most amount of damage.
Insect Glaive. If you're interested, we have a dedicated Insect Glaive and best Insect Glaive build page that goes into more depth.
As well as our Monster Hunter Rise tips , learn about High Rank , ore locations , bone locations , weapon types , Insect Glaives and Kinsects , how to join friends in multiplayer , how to capture monsters and learn about wirebugs and great wirebugs. Meanwhile when it comes to individual quests, we have explainers of where to find a Well-done Steak and a Rock Lizard. While complex and difficult to master, the Charge Blade does the biggest damage of any weapon in the game.
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Read our policy. Jump to comments 0. Alan is a freelance writer and critic with an unabashed love of Japanese games and RPGs, despite having less time for them. He will also find any excuse to get all blue skies about Sega.
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