Where to download jedi academy




















Languages :. English and 3 more. Publisher: LucasArts , Lucasfilm , Disney. Franchise: Star Wars. Share Embed. Read Critic Reviews. Add to Cart. Bundle info. Add to Account. View Community Hub. Interact with famous Star Wars characters in many classic Star Wars locations as you face the ultimate choice: fight for good and freedom on the light side or follow the path of power and evil to the dark side. Customize your character by defining both look and gender before entering the Academy to learn the power-and dangers- of the Force.

Construct your own Lightsaber from handle to blade. As you progress, discover the power of wiedling two Lightsabers or the ultimate double-bladed Lightsaber made famous by Darth Maul.

New vehicles, weapons, force powers and Star Wars locations. Unique level selection system allows you to choose your own missions and adventures. Six multiplayer modes including team based siege mode and two-on-one power duel. Fight in 23 multiplayer arenas! System Requirements Windows. OS: See all. Customer reviews. Overall Reviews:.

The player can choose perspective for every weapon except for the lightsaber, which must be wielded in a third person view. The shooter aspects of the game are standard, including a variety of projectile and energy weapons and explosives.

Players have a health meter and a shield meter, which are replenished separately. In both single-player and multiplayer, the player character is a Force-user, who has access to a variety of Force powers in addition to their lightsaber s. Force powers are categorized into core, Light defensive and Dark offensive , and each Force power has three ranks, with the power increasing in effectiveness with each rank.

In both single-player and multiplayer, players choose how to rank up their powers, adding a layer of customization. During gameplay, the player has a "Force meter" which is depleted when powers are used, and recharges when no powers are in use. Jedi Academy places a heavy emphasis on lightsaber combat. The player can create a custom lightsaber by selecting a hilt and one of five blade colors. Later in the game, the player can choose to wield a single saber, one saber in each hand, or a "saber staff" similar to the double ended lightsaber Darth Maul used in The Phantom Menace which also adds a kicking ability unavailable with any other lightsaber.

The different sabers each have unique styles and special moves. When using a single saber, the player can choose between three stances which affect the speed and power of attacks; if using dual sabers, the player can switch off the second saber and use the "Fast"-style single-saber stance, or if using a saber staff, the player can switch the staff into a single-bladed saber that uses the "Medium"-style saber stance.

The player initially chooses the character's species and gender, and begins the game with a single lightsaber. Midway through the game, the player can choose to use dual sabers or a saber staff if desired. The campaign alternates between linear plot driven missions and user-selected missions. For user-selected missions, the player is given a list of five missions, and chooses the order in which to complete them.

The player is only required to complete four of the missions before advancing, although the option is available to complete all five. Between missions the player can choose one of their Force skills to upgrade. This will increase the impact of that Force power, so making the character more powerful as the game progresses. The game also introduces player-controllable vehicles and vehicle-based levels. In multiplayer mode, one can play online or via a local area network LAN with other players, as well as computer-controlled bots.

The player can create their avatar using a series of options, similar to the character creation in single-player. Alternatively the player can choose to play as one of almost all of the characters from Jedi Outcast and Jedi Academy.

Before a match begins, the server specifies the Force ranking to be used; this controls how many points the players have to invest in different Force powers. Players can then customize their powers for the match.

The server can also disable normal weapons to create a lightsaber-only game. There are different multiplayer modes such as "Capture the flag", "Power Duel" and "Siege". Hopping aboard is simply a case of pressing the action key when you get near one or you could be a show-off and Force Jump onto their backs and since no special keys are required, controlling them is simple - just rotate left and right and press forward when required.

They are hardly the most exciting beasts to control and the novelty of padding across the frozen wastes will, we fear, soon wear off. But they have a useful purpose in traversing maps quickly and they gurgle quite convincingly. You can't fight while mounted at this stage, but we're assured you will be able to once the game is complete. Instead, we tried out the Tauntaun's charge attack and bowled our way through an entire squad of Stormtroopers - which undoubtedly will be a most enjoyable way to rack up frags in the online game.

You see, when Richie Shoemaker reviewed the last version, Jedi Outcast, for us he imparted the following pearls of wisdom and I'm paraphrasing wildly here before any of you dig out your old issues and write in to complain. Jedi Knight 2 is a bit knob.

Thankfully when you finally get hold of it, it gets a bit good. And as these immortal words were penned in ZONE it's fitting that Raven has listened and learned and announced JK3 is going to put more stock in the third-person lightsaber sequences. And if that wasn't a big enough shock for diehard FPS fans, what about the revelation that JK3 is going to sport roleplaying elements?

Instead of playing as Kyle Katam, you get to create your own character, selecting gender, race, facial features and clothing, as well as the type of saber you're going to swing. You then train to become a Jedi under the tutelage of Kyle Katarn and Luke Skywalker, running through missions unlocking new types of sabers and multiplayer modes. Using a heavily modified version of the Quake III engine, we know the game's going to look the part but even at this stage we're pretty sure it's going to play like a dream.

Moving away from the traditional FPS backdrop is a good move in our books and other features, such as being able to choose which mission you tackle next, rumours of a Max Payne -style Bullet-Time Force power unconfirmed at the time of going to press and the promise that levels are going to be twice as big as in the predecessor have got us rubbing our lightsabers in anticipation.

It's Barely a year since we last flexed our force powers in Jedi Knight 2: Jedi Outcast, but we're not far off getting another chance to worship hokey religions in Raven's newest saber-slinger, Jedi Academy. And, we're pleased to report, it's a much more focussed affair that greets us this time around.

As much as we enjoyed Jedi Outcast, it was something of a mixed bag of first-person shooting and third-person swordplay that didn't really take off until the saber-combat eventually kicked in. This time, the sabers are drawn from the off, with new saber moves, many more force powers and a fast and furious new combat system. The result is a more action-adventure weighted affair with more third-person action that's sure to have every aspiring Jedi in a sweat.

Charting your journey from wet-behind-the-ears Padawan to stick-in-the-mud Jedi Knight, the new game is set directly after Jedi Outcast, and casts you as student in Luke Skywalker's Jedi Academy on Yavin 4. After a brief spell in training, you'll be sent out on a variety of missions to fight crime and defeat a troublesome new faction in the galaxy.

In a shock move, the game drops Kyle Katarn the poncy bearded Jedi from previous outings as star of the show, opting for a customisable character creation system instead. So the first thing you'll do in the game is choose who you're going to be playing. You've got a choice of multiple species, such as Human, Zabrak, Twi'lek, and Rodian, as well as fully customisable appearance. A lot of people were downloading mods to customise their character in multiplayer, so we've put all that in the game.

You can also tailor your saber to your tastes with a choice of handle styles and blade colours, as well as choosing between a single blade, dual wielding or the Darth Maul-style double-ender.

On the single, you can use force powers while fighting, as well as throwing it. On two swords, you can throw one and be fighting with the other one. With the double-saber, you can't throw it at all, but you can kick enemies. This emphasis on choice also carries into the structure of the game itself. In an effort to provide a bit of that fabled 'nonlinear gameplay', each mission is made up of five separate levels.

In each case you only have to complete four of them to progress, though you end up gaining more force powers if you complete all five. Being a trainee Jedi also means plenty of mission variety. One of the levels we played at E3 required us to raid a criminal gang that had been capturing civilians and feeding them to Rancors. The primary aim was to free the civilians, but there was also the option to take on the Rancor itself - an impressive beast that gives testament to the enhancements made to the 3D engine originally Quake 3.

Somewhat less impressive was a level set on Hoth, in which you ride Tauntauns through a familiar icy wasteland. While it's good to see the hairy brutes getting an outing in a game, it seems the jerky animation from the film has been reproduced a little too accurately.

Classic characters such as Chewbacca are also set to appear. However, the most promising enhancements appear to be in the area of combat. For starters, all the conventional weapons and force powers that existed only in multiplayer in Jedi Outcast are now in the single-player game, and some old favourites from earlier games are also set to reappear.

Force Sight will make a return, as will, it seems, every other force power ever seen in the Jedi Knight series though the final list is still under wraps. Much more thought has also gone into the way force powers work. Not only can you combine your force powers like never before, you often have to use specific forces in combat to counter enemy attacks. If you get caught in a force grip, for example, the only way to counter is to use force push.

To make it over a large gap, you may have to combine force jump with force speed. Similar examples abound. While all this adds a measure of fun to the proceedings, Lynn is keen to stress that it's not a reinvention of the series. If you know how to play Outcast you can pick this up really quickly. Still, it definitely seems that the Jedi Knight series is giving up any pretensions of carrying on the first-person tradition of the classic Dark Forces, to focus instead on a more crowd-pleasing mixture of elements.

This is all well and good, providing LucasArts has the wisdom to give us a proper, hardcore Star Wars shooter to sit alongside it. Now that would be something.



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